Place your units on the grid, maneuver through terrain, and outsmart the enemy using movement and shooting phases. This project is implemented with vanilla JavaScript, a simple grid renderer, and sprite assets in the assests folder.
This project was taken on as an attempt to utilize prompt engineering and Test Driven Development (TDD) methodologies to keep the AI from generating poor quality code.
The game demonstrates turn phases, attack resolution, and basic AI — feel free to explore the code in the project files to see how units, terrain, and attacks are handled.
Hover over a unit to see details
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